Hello everyone
Since it seems that my latest post was at least of some interested I tought it would have been cool to show one of the concept I talked about in action inside a videogame.
For this little analysis Iām going to use soundtracks from a game called āMetal Gear Risingāā¦ .a very fast paced action game Konami that has a very interesting way of managing musical pieces during boss fights.
In order to start, Iād like to share the full track of the first boss fight of the game:
The first thing Iād like you to notice is that even tho this is a full vocal trackā¦ it hardly goes behond the 2 minutes mark as a time duration.
The second part tho will not be visible until you actually see how this track has been used INSIDE the game itself so now Iām going to share an old video of mine (yeahā¦ I had a gameplay youtube channel in the past) to show the boss fight this track is used inside the game.
Before I do so tho, Iād like to point some things out.
- every boss fight is divided into different āsectionsā
- every section has a specific āpieceā of the soundtrack playing.
- every time a new section of the fight is reachedā¦ a new layer is added to the music as to ārise the excitementā of it.
For this specific piece Iād like you to notice how:
- in the first section of the fight you mainly only get the more ārhytmic baseā of the song.
- when the ācalmerā part of the fight is onā¦ as the boss calls for backup, a layer is taken off and only the very basic part of the rythm playsā¦ the more rhytmic base is added on top again after the fight restart.
- in the second very short section (the part were the big robots comes into the fight) section more melody of the song itself is added on top of it and you start hearing some voices.
- in the third and final section of the fight lyrics come in with a perfect timing.
Soā¦ my āguessā is that the entire song has been exported in different autonomous layers inside a loopā¦ and then are added on top of each other at specific times of the fight.
For sure doing something like this is an impressive feat code wiseā¦ I guess it must not be that easy to do on the perspective of a music compositor also.
What do you guys think of it?
Luca