As I’m getting a little better at composing (of course I’m aware I still have a LONG way to go, I just think I am a little better than some months ago xD ) I’m starting to look more into mixing and mastering.
As far as Mixing goes… I “think” I’m getting a hang of it, at least a little bit. I think it kinda is the process of having all the different frequencies sound good togheter by manipulating the single tracks with equilization, dedciding the kind of reverb, delay etc to put on it etc…
Like, since I want to compose for games I’ll take games as an example, if I have to compose for an outdoor scene I’d probably want to just do not use reverb at all… or very little… if it’s inside I’d have to think about the room dimension and pump it up… stuff like that.
I finally managed to understand what compression is for (thanks Mike for the video on his youtube BTW).
Anyway… still have to learn a lot but I think I’m going in the right direction.
Mastering tho is really confusing me. I’m trying to see different videos about it but, if not for the fact that it’s supposed to be done on the full track and not on the single parts of it, I can’t understand what it’s for.
So here’s the question… can anyone try explaining it in an easy and comprehensible way? What is it for exactly? What is the goal of it?
Thanks to anyone that would spend a little time answering this